Forum Forum
Gallery Gallery
News News
Icons Icons
This was the second game in the series, following Tales of Phantasia. The game engine used in this game would eventually be tweaked to powered the PlayStation remake of Tales of Phantasia, released a year later.

At the time of its release (especially in North America), the game came out amid a flurry of 3D PlayStation RPG's, which in some views, made the game "dated", due to relying on 2D-based sprites and 3D graphics for its spell animations --- something the series never truly changed till Tales of Symphonia was released for the Nintendo GameCube.

However, even with those issues, the game garnered a massive fanbase in Japan, which caused Namco-Bandai to eventually remake the game for the PlayStation2, and even release a Director's Cut version of said remake.

Publisher Release Dates Websites Boxart
Bandai-Namco Games December 23rd, 1997
November 26th, 1998
Tales Channel JPN: Original Version
JPN: Original Version

Publisher Release Dates Websites Boxart
Namco-Bandai Games September 30th, 1998 Official NA Website NA: Original Version
NA: Original Version

Forum Forum
Gallery Gallery
Icons Icons
Many of this game's fans consider Tales of Eternia to be the pinnacle of all of the 2D Tales game. This game had a improved LIMS that wasn't restricted by the antiquated Tales of Phantasia LIMS that required the player to "run back" to where they started the battle to initiate another attack if they didn't hold the directional button in the direction the enemy was in. The speed of attacks in the battles were greatly improved, which made the LIMS a bit more "actiony".

The character sprites were also made more realistic, moving away from the super-deformed (SD) designs of the characters in Tales of Phantasia and Tales of Destiny.

Due to copyright issues with Mattel's "He-Man" universe, it is rumored that the game was renamed to Tales of Destiny II (not to be confused with the PS2/PSP Tales of Destiny 2). This also was likely done to bring more attention to the game by passing it off as a sequel or continuation of the earlier-released Tales of Destiny in North America.

Publisher Release Dates Websites Boxart
Bandai-Namco Games November 30th, 2000
November 30th, 2000
November 7th, 2002
Tales Channel JPN: Original Version
JPN: Original Version

Publisher Release Dates Websites Boxart
Namco-Bandai Games September 10th, 2001 Official NA Website NA: Original Version
NA: Original Version

Forum Forum
Gallery Gallery
Icons Icons
This game was a remake of the original version of the game for the Super NES. And this wasn't just a normal "change a few things" remake --- this was a full-blown remake. The 2D sprites were overhauled with a more-expansive color palette, and 3D animations were added for effects such as explosions or spells in battle, as well as small touches elsewhere in the game. The world map was revamped to be fully-3D, with the sprites walking on top of it, giving it a 2D+1/2 feeling. The music was also remastered to take advantage of the sound and storage advantages of the PlayStation over the Super NES.

Suzu, a non-playable character in the original version, was added as a playable character, as well as other extras like fighting Lilith in the Collisieum. The battle engine was based off of the one used in Tales of Destiny, so this removed some of the Short/Long-Range issues that the battle system used on the Super NES had. Extra items not present in the original version were also added.

Publisher Release Dates Websites Boxart
Bandai-Namco Games December 23rd, 1998
September 28th, 2000
Tales Channel JPN: Original Edition
JPN: Original Edition
JPN: The Best
JPN: The Best

Forum Forum
Gallery Gallery
This game was a fan-game that celebrated the characters in the series thus-far, which at the time included Tales of Phantasia, Tales of Destiny, and Tales of Eternia. All of the characters were present, and a few Fandom-only characters were specially created just for this game. Unlike most "fan-games" that are usually released in Japan, this game included various games to play (along with unlockables). You could explore, play a puzzle game called Craymel Lab (which would later become a Tales of Mobile in itself) that included multiplayer support, a "scene-maker" that allowed the player to create certain scenes that would be acted out (a "interactive" nod to the fan-game forumla used by other fan-games), as well as an extensive gallery features concept artwork from all three of the games featured.

Publisher Release Dates Websites Boxart
Bandai-Namco Games January 31st, 2002 Tales Channel JPN: Cless Version
JPN: Cless Version
JPN: Mint Version
JPN: Mint Version