Tales of Destiny 2
This is a port of the PlayStation2 version, but with improvements and some extras included. The graphics have been redone to accommodate the 16:9 Widescreen format of the PlayStation Portable, which includes the sprites and the environment. The Hi-Ougi cut-ins have been redone greatly to be much more clearer than their original, "gritty" look they had in the original version of the game. The GRADE shop's item values have been recalculated so the need to play the game three times over is unnecessary (a major complaint with the original version was that everything was too highly-priced, forcing players to play the game at least three times to buy anything worth of value).
As far as the extras, a new Gallery mode has been added, which shows concept artwork like the ones seen in the various artbooks for the Tales series. You can also fight Philia and Woodrow in the Coliseum (with their Tales of Destiny (PS2) outfits), as well as a secret battle against Leon in his Tales of Destiny (PS2) form.
As far as the extras, a new Gallery mode has been added, which shows concept artwork like the ones seen in the various artbooks for the Tales series. You can also fight Philia and Woodrow in the Coliseum (with their Tales of Destiny (PS2) outfits), as well as a secret battle against Leon in his Tales of Destiny (PS2) form.
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Artist: Kuraki Mai Track: key to my heart Release Date: October 23rd, 2002 |
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Tales of Eternia
Unlike the PSP ports that came after it, this game was a straight port from the original PlayStation version, excluding adding a battery indicator icon at the top-right-hand corner.
Surprisingly, Ubisoft (UK) decided to bring the game over to Europe. However, they decided to port over the PlayStation version's localization, which meant the English voice-overs were used and the skits were cut out. Initial copies of the game in Europe also had a chance of having a game-ending bug that occurred while flipping switches in Volt's dungeon --- this issue was resolved in future copies of the game.
Surprisingly, Ubisoft (UK) decided to bring the game over to Europe. However, they decided to port over the PlayStation version's localization, which meant the English voice-overs were used and the skits were cut out. Initial copies of the game in Europe also had a chance of having a game-ending bug that occurred while flipping switches in Volt's dungeon --- this issue was resolved in future copies of the game.
Japan
| Release Dates | Boxart |
|---|---|
| March 3rd, 2005 December 1st, 2005 |
Europe
| Release Dates | Boxart |
|---|---|
| September 9th, 2001 September 10th, 2001 |
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Official Websites
Japan |
Europe |
Encyclopedias
Aselia (Tales Wiki) |
Wikipedia |
Walkthroughs & Guides
GameFAQs |
Tales of Phantasia: Full Voice Edition
This was a port of the PlayStation remake of the original Super NES version, although it was not a straight-to-PSP port like Tales of Eternia. The playable characters, as well as some of the other sprites, were redone in a Narikiri Dungeon-ish type of style, and the Character/Enemy bars in battle were redone with a fresh new design.
To make the game seem more like one of the current games in the series, voice acting was added in the main dialogue for the game, hence the subtitle "Full Voice Edition".
To make the game seem more like one of the current games in the series, voice acting was added in the main dialogue for the game, hence the subtitle "Full Voice Edition".
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Artist: Yoshida Yukari (SNES / GBA) YO-MI (PSX / PSP) Track: Yume wa Owaranai |
Downloadable Singles
Tales of Rebirth
This is a port of the PlayStation2 version. The graphics will be redone to accommodate the 16:9 widescreen format, a Gallery mode (similar to the PSP version of Tales of Destiny 2), and an Arena mode similar to the other Tales games. Certain bosses will also get brand-new Hi-Ougi cut-ins.
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Artist: Every Little Thing Track: good night Release Date: December 15th, 2004 |
Lyrics
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Tales of the World: Radiant Mythology
This was the first "new" game for the PlayStation Portable (everything before had been a port of a previous game on another console). Instead of controlling Tales characters or dressing up like them like in the previous "Narikiri Dungeon" games for the GameBoy Advance, you created your own character from a selection of different hair, skin, and voices, as well as picking to be either a male or female character.
Like many "dungeon exploration" games that have become popular in Japan, you go on quests to different areas, sometimes to gather an specific item, or to defeat "X" number of monsters. Since this is a Tales game, various characters from the series can join up with you in battle, using the moves that they knew in their respective games.
To the surprise of most fans (since these spin-off games had been Japan-only up to that point), Namco-Bandai announced that this game would be released in North America (and Ubisoft would later publish this version in Europe as well). Although the Infrastructure mode was lost (which allowed for players to upload their characters to a special server, and download other player's characters to be used in the game's Mercenary feature), all of the items that would have been gained from that mode were included as item drops from monsters. Thus, the item drops for most of the enemies were altered to accommodate this change. Also, a first for the series in North America, none of the skits that were voiced in Japan were "un-voiced" in the North American release --- until this game, Namco-Bandai had either cut the voicing out altogether, or voiced certain parts of the game only.
Like many "dungeon exploration" games that have become popular in Japan, you go on quests to different areas, sometimes to gather an specific item, or to defeat "X" number of monsters. Since this is a Tales game, various characters from the series can join up with you in battle, using the moves that they knew in their respective games.
To the surprise of most fans (since these spin-off games had been Japan-only up to that point), Namco-Bandai announced that this game would be released in North America (and Ubisoft would later publish this version in Europe as well). Although the Infrastructure mode was lost (which allowed for players to upload their characters to a special server, and download other player's characters to be used in the game's Mercenary feature), all of the items that would have been gained from that mode were included as item drops from monsters. Thus, the item drops for most of the enemies were altered to accommodate this change. Also, a first for the series in North America, none of the skits that were voiced in Japan were "un-voiced" in the North American release --- until this game, Namco-Bandai had either cut the voicing out altogether, or voiced certain parts of the game only.
Japan
| Release Dates | Boxart |
|---|---|
| December 21st, 2006 November 8th, 2007 |
North America
| Release Dates | Boxart |
|---|---|
| July 17th, 2007 |
Europe
| Release Dates | Boxart |
|---|---|
| August 6th, 2007 August 7th, 2007 |
Latest Game News
Latest Website News
Latest Game Dicussion
Latest Help Threads
Latest Fanworks
Official Websites
Japan |
North America |
Encyclopedias
Aselia (Tales Wiki) |
Wikipedia |
Walkthroughs & Guides
GameFAQs |
Reviews
Gamespy (4/5) |
Gamespot (6.0/10) |
IGN (7.5/10) |
Tales of the World: Radiant Mythology 2
This game was just recently announced via a V-Jump magazine scan. It will include characters all the way up to Tales of Vesperia, up to around 50 total, which is a huge improvement over the under-20 characters that were in the original.
Besides that, not much else is known about the game, except that it will likely play similarly to the original game.
Besides that, not much else is known about the game, except that it will likely play similarly to the original game.







