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This game is a remake of the original PlayStation version, done in a 2D+1/2 style, much like Tales of Rebirth. A new AR-LMBS was created for the game, which featured aerial combos and a new CC system that replaced the usual TP system used in previous games. This new system required the user to store CC for attacks, spells, etc., to build up combos. Skits, a series staple, were overhauled to use a new "card"-derived system that had the characters on card instead of a generic background --- this allowed for the background to change depending on their mood, as well as allowing the character themselves to be more expressive.

Through the efforts of hackers, it became apparent that the "delay" the game received a few weeks before its launch might have been to remove Leon-related scenes that occurred if the player hacked him into the party after a certain event --- the game had dialogue for him in places it shouldn't have had any at all. Thus, a "Director's Cut" version of the game was announced about half a year after the initial release of the game. It included a brand new "Leon" mode, which would allow you to play the game through Leon's view --- such as fighting in a 3-on-1 battle against your comrades in a specific battle. This mode also seems to delve into Leon's past and should reveal more of his story background. A "Lilith" mode was also added --- however, it was more of a joke mdoe than anything, since it lasts for a little under ten minutes. A few characters learned some new abilities, and some moves were altered slightly from the original version.

Other extras will be silver-colored borders in Leon's mode instead of the normal golden-covered borders in Stahn's mode, as well as extra Blast Caliburs and techs for Stahn and Leon. The "Director's Cut" version will also include extras such as an artbook, soundtrack, and a special box to hold the game and it's extras. Save data from the original version will also be able to transfer to this release of the game.

Publisher Release Dates Websites Boxart
Bandai-Namco Games November 22nd, 2006
January 31st, 2008
Tales Channel
Official DC Minisite
JPN: Original Version
JPN: Original Version

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This game is a sequel to Tales of Destiny. It follows the adventures of Kyle Dunamis, the son of Stahn and Rutee, as he finds a girl in the forest called Reala, who is looking for a "hero", which she thinks might be Kyle.

The game stayed in the 2D roots of the series, and featured a more tactical-based LMBS, entitled the TT-LMBS. Many of the characters from the original game have cameo roles in this game, and fleshes out more of the backstory of the original game.

Publisher Release Dates Websites Boxart
Bandai-Namco Games November 28nd, 2002
November 6th, 2003
July 7th, 2005
Tales Channel JPN: Original Version
JPN: Original Version
JPN: Mega Hits
JPN: Mega Hits
JPN: The Best
JPN: The Best

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This is a fanservice game, which features Tales of Phantasia, Tales of Symphonia, and Tales of the Abyss. It included voices skits which took place in an "interactive story"-type of format. Over ten minigames are also available to play, ranging from casino-style games to a card game.

The game also features titles for the characters, which include the main party members, non-playable characters, and some characters specifically made for this game. Most of the titles feature alternate costumes, which are displayed via artwork (the same general design that was used in Tales of the Abyss's status screen artwork). You have to complete specific requirements to "unlock" the titles, such as getting a certain score on a specific minigame.

Publisher Release Dates Websites Boxart
Bandai-Namco Games June 28th, 2007 Tales Channel JPN: Luke Version
JPN: Luke Version
JPN: Tear Version
JPN: Tear Version

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Tales of Legendia was a noticeably different game in the series, due to having a chibi-style character design in a 3D world, hearkening back to games like Tales of Eternia, even in places like the battle system, which was on a 2D-plane, not a pseudo-3D plane like in Tales of Symphonia.

This game was developed by Team MelFes, which consisted mainly of members of Namco-Bandai's Soul Calibur development team. Because of this, it missed some features normally included in main games in the series, such as a multiplayer option, and Hi-Ougi / Mystic Artes (likely would have been Mystic Eres in this game), although audio recordings for what sounds to be them can be found in the game's coding. It also featured a new composer, Go Shiina, which replaced the series mainstay Motoi Sakuraba, which gave the game's audio a distinctly different feel than any other game in the series.

Publisher Release Dates Websites Boxart
Bandai-Namco Games August 25th, 2005
June 29th, 2006
Tales Channel JPN: Original Version
JPN: Original Version

Publisher Release Dates Websites Boxart
Namco-Bandai Games February 7th, 2006 Official NA Website NA: Original Version
NA: Original Version

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Tales of Rebirth was a departure from the cel-shaded 3D graphics present in Tales of Symphonia. It used hand-drawn 2D sprites in a pseudo-3D world (a mix of both in the towns, and total 3D in the world map). It used the TL-LMBS, which stands for "Three Line" LMBS --- it featured three different lines which the player could switch between at will. You could put your party members in different lines, or put them all into one line, which resembles the PlayStation-era games in the series.

The "Force Gauge" replaced the TP system used in previous games --- you would set four Techs to each side of the gauge, which could then be used in battle. The series staple, the Hi-Ougi / Mystic Arte, was included in this game, but require two party members to activate, which in previous games only required one.

Publisher Release Dates Websites Boxart
Bandai-Namco Games December 16th, 2004 Tales Channel JPN: Original Version
JPN: Original Version

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This game was a port of the Nintendo GameCube version. It featured various extras not included in the original version, which was likely due to time-restraints.

For instance, the Casino, which was unsually empty in the GameCube version, featured various games, such as poker and slot machines. New titles could be obtained --- many of which were costume changes, such as Lloyd's outfit for Colette, or a biker's outfit for Sheena. Hi-Ougi / Mystic Artes were included for all of the playable characters, which was a noticeable series staple that wasn't implemented in the GameCube version. This also meant that many of the bosses, such as Abyssion, gained new techs (similar to how Nebilim gained new Mystic Artes in Tales of the Abyss). Mithos was also added as a playable character when he joined your group in the later-half of the game. A battle against Mithos, Yuan, and Kratos was also added into this version.

Since the game was orginally made to function on the GameCube, there is some lag in the PlayStation2 version in various areas of the games that didn't exist before, although it isn't that noticeable. Two scenes have also been converted to anime cutscenes, which were rumored to be because the PlayStation2's processor couldn't output the original in-game scene properly (i.e. a lag issue, etc.). In actuality, this was a intentional change --- they wanted to have those scenes be done in anime-style, rather than be executed in-game.

Publisher Release Dates Websites Boxart
Bandai-Namco Games September 22nd, 2004
July 7th, 2005
Tales Channel JPN: Original Version
JPN: Original Version
JPN: The Best
JPN: The Best

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Tales of the Abyss was created to mark the 10th Anniversary of the "Tales of" series in Japan. It was also the second game on the PS2 that was released in North America.

This game had many advancements, such as Symphonia-style character design, a new LMBS with the prefix "Free Run" (FR-LMBS) which allowed for complete 3D-movement (something new up to that point), special glyphs that appeared on the field called "Fields of Fonon" which strengthened magic (called Fonic Artes in this game). It also had series staples, such as Mystic Artes and various Titles that could be earned throughout the game.

The North American version had some extras not available in the Japanese version, such as extra Mystic Artes or extensions for all of the characters. The secret boss Nebilim also gained numerous Mystic Artes not featured in the original version. However, the inclusion of these extras changed around the timing certain items/titles could be obtained, and added some bugs and glitches not present in the Japanese version. None of them were game-breaking, however.

Publisher Release Dates Websites Boxart
Bandai-Namco Games December 15th, 2005
June 28th, 2007
Tales Channel JPN: Original Version
JPN: Original Version
JPN: The Best
JPN: The Best

Publisher Release Dates Websites Boxart
Namco-Bandai Games October 10th, 2006 Official NA Website NA: Original Version
NA: Original Version