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This game is a remake of the original PlayStation version, done in a 2D+1/2 style, much like Tales of Rebirth. A new AR-LMBS was created for the game, which featured aerial combos and a new CC system that replaced the usual TP system used in previous games. This new system required the user to store CC for attacks, spells, etc., to build up combos. Skits, a series staple, were overhauled to use a new "card"-derived system that had the characters on card instead of a generic background --- this allowed for the background to change depending on their mood, as well as allowing the character themselves to be more expressive.
Through the efforts of hackers, it became apparent that the "delay" the game received a few weeks before its launch might have been to remove Leon-related scenes that occurred if the player hacked him into the party after a certain event --- the game had dialogue for him in places it shouldn't have had any at all. Thus, a "Director's Cut" version of the game was announced about half a year after the initial release of the game. It included a brand new "Leon" mode, which would allow you to play the game through Leon's view --- such as fighting in a 3-on-1 battle against your comrades in a specific battle. This mode also seems to delve into Leon's past and should reveal more of his story background. A "Lilith" mode was also added --- however, it was more of a joke mdoe than anything, since it lasts for a little under ten minutes. A few characters learned some new abilities, and some moves were altered slightly from the original version.
Other extras will be silver-colored borders in Leon's mode instead of the normal golden-covered borders in Stahn's mode, as well as extra Blast Caliburs and techs for Stahn and Leon. The "Director's Cut" version will also include extras such as an artbook, soundtrack, and a special box to hold the game and it's extras. Save data from the original version will also be able to transfer to this release of the game.
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| Publisher |
Release Dates |
Websites |
Boxart |
| Bandai-Namco Games |
November 28nd, 2002 November 6th, 2003 July 7th, 2005 |
Tales Channel |
 JPN: Original Version  JPN: Mega Hits  JPN: The Best |
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Tales of Legendia was a noticeably different game in the series, due to having a chibi-style character design in a 3D world, hearkening back to games like Tales of Eternia, even in places like the battle system, which was on a 2D-plane, not a pseudo-3D plane like in Tales of Symphonia.
This game was developed by Team MelFes, which consisted mainly of members of Namco-Bandai's Soul Calibur development team. Because of this, it missed some features normally included in main games in the series, such as a multiplayer option, and Hi-Ougi / Mystic Artes (likely would have been Mystic Eres in this game), although audio recordings for what sounds to be them can be found in the game's coding. It also featured a new composer, Go Shiina, which replaced the series mainstay Motoi Sakuraba, which gave the game's audio a distinctly different feel than any other game in the series.
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This game was a port of the Nintendo GameCube version. It featured various extras not included in the original version, which was likely due to time-restraints.
For instance, the Casino, which was unsually empty in the GameCube version, featured various games, such as poker and slot machines. New titles could be obtained --- many of which were costume changes, such as Lloyd's outfit for Colette, or a biker's outfit for Sheena. Hi-Ougi / Mystic Artes were included for all of the playable characters, which was a noticeable series staple that wasn't implemented in the GameCube version. This also meant that many of the bosses, such as Abyssion, gained new techs (similar to how Nebilim gained new Mystic Artes in Tales of the Abyss). Mithos was also added as a playable character when he joined your group in the later-half of the game. A battle against Mithos, Yuan, and Kratos was also added into this version.
Since the game was orginally made to function on the GameCube, there is some lag in the PlayStation2 version in various areas of the games that didn't exist before, although it isn't that noticeable. Two scenes have also been converted to anime cutscenes, which were rumored to be because the PlayStation2's processor couldn't output the original in-game scene properly (i.e. a lag issue, etc.). In actuality, this was a intentional change --- they wanted to have those scenes be done in anime-style, rather than be executed in-game.
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