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This was the first game in the series that was fully 3D (Tales of Destiny 2 had 2D characters mixed with a 3D world). It also served as the predecessor to Tales of the Abyss's FR-LMBS, because Tales of Symphonia's LMBS played out in a 3D plane, but you traveled along a 2D path to your enemy, making you have to target another enemy to move elsewhere on the field. This makes sense, since Tales of the Abyss was based off of the game engine that powered the PlayStation2 version of Tales of Symphonia, which in turn, was ported over from the original Nintendo GameCube engine.
This version of the game was widely critized when it was released in Japan, due to a variety of factors. The Casino, a usual series staple, was non-existant (it existed, but you couldn't do anything in it). Lloyd Irving was the only party member to have a Hi-Ougi (also known as a Mystic Arte), something that had become another series staple --- this issue was resolved in the PlayStation2 port, which added them for not just the party members, but bosses as well.
This was also the the first game in the series to come out in over three years in North America, when most people had assumed the series was dead outside of Japan, due to the lackluster sales of the two PlayStation games that were released in North America. Nintendo of America played somewhat of a role in funding the game, which helped to gather some impressive voice voice talent, such as Scott Menville, Scott Menville, and Tara Strong (how much Nintendo actually provided is debated). While the game did get a impressive English translation, it started a trend of removing pieces from the Japanese version, which wasn't broken till the release of Tales of the World: Radiant Mythology (note that although the Infrastructure Mode was removed, all items that would have been gained in that fashion were made available during regular gameplay). Prime examples of this was the replacement of the Japanese cover song in the anime introdction for the game (Tales of the Abyss remidied this, by having a instrumental version of karma) with a generic instrumental theme, removing the Sound Test (in the Japanese version, there were sound files that didn't make it into game, such as Colette Brunel using a bow --- this was also remidied when Tales of the Abyss was released), and removing the information on the statues you could make in Dirk's House (in the North American version, you just saw a list of the characters, plus the models for them).
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| Publisher
| Release Dates
| Boxart
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| Nintendo of Europe |
November 19th, 2004 |
 EU: Original Version |
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